The Settlers: Rise of an Empire
Patch v1.7.1
=============================
The
Settlers: Rise of an Empire v1.7.1 Patch
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Changes in v1.7.1
• Disabled multiplayer cheats.
Changes
in v1.7
• Removed copy protection.
Changes in v1.6
Bug Fixes
• Fixed a memory leak that lead to slowdowns and crashes when playing
the game for a long time.
• Fixed a crash that sometimes occurred
after a player has lost a 2vs2 game.
• Fixed several issues with the
online mode that caused the game to crash.
• Fixed a crash that
occurred sometimes when exiting the game while viewing a large lake or a
coast.
• Fixed a rare crash caused by siege towers.
• The
game no longer crashes when placing a building at the edge of the map.
•
The game should crash less frequently when the graphics card is out of
memory.
• Several minor crash fixes.
• Turret catapults can
now be rebuilt if the construction worker dies.
• Fixed an exploit
that allowed players go gain unlimited gold and resources during a 2vs2
game.
Bug Fixes (Mission pack specific)
• Mission 2 - Hendalla: The holy cow got stuck at the first market place
sometimes. This also resulted in the creation of hundreds of enemy
battalions over time.
• Mission 6 - Praphatstan: Praphats gold carts
stopped moving when the player built walls at certain locations.
•
Bay of Alliance: The player was told to move "Soldiers" to a village
although only swordsmen were checked for.
• Several minor
improvements to all maps.
Improvements (Online mode)
• Players can no longer be flooded with clan invitation.
•
Prevented room join & leave messages from appearing while users are
chatting.
• Made ranked game validation more reliable.
Known Issues
• After loading a saved game created prior to version 1.3 the game may
crash if numerous saved games exist.
• Saved games from versions
older than 1.1 cannot be loaded. We advise you to finish your latest
mission before applying the patch.
• Saved games from the campaign
tutorial mission (Vestholm 1) made with game versions 1.1 and 1.2 will
not work properly. We advise you to finish the tutorial before applying
the patch.
Changes in v1.5
Additional Content
• Three new single player maps have been added.
•
Added clan support.
Improvements
• Added option to suppress user messages in lobby chat.
•
Map Editor: Sped up loading of maps.
• Map Editor: Several quest
system improvements.
• Added –DisplayScriptErrors Parameter for the
game
• The mission statistic include a vegetarian rating.
Bug Fixes
• Several graphical issues have been fixed.
• An
online match connection problem related to several network adapters
being installed has been removed.
• Fixed several issues with the
network mode that caused the game to crash.
• Losing the network
connection during map loading no longer causes the game to hang.
•
Fixed exploit related to wall gates.
• The Map Editor saves
user-defined groups.
• Importing a new quest library into an existing
map no longer deletes all quests.
• Several minor fixes to Map
Editor, game, UI and installer.
• The game should run out of memory
less frequently.
• Several minor improvements to maps.
• All
spawn entities (i.e. for Bears) work properly again.
Known Issues
• After loading a saved game created prior to version
1.3 the game may crash if numerous saved games exist.
• Saved games
from versions older than 1.1 cannot be loaded, and saved games from 1.5
cannot be loaded by older versions. We advise you to finish your latest
mission before applying the patch.
• Saved games from the campaign
tutorial mission (Vestholm 1) made with game versions 1.1 and 1.2 will
not work properly. We advise you to finish the tutorial before applying
the patch.
• The game may no longer force online activation if
certain third-party programs are installed. You will need to insert the
game DVD to play.
Changes in v1.3
Additional Features
• Added online ladder games.
Improvements
• Map Editor Do/Undo tool performance improved.
• Quest trees
in the Map Editor are exportable to GraphViz.
• Added support for
cliff “snapping“ in the Map Editor.
• The Map Editor
updates terrain blocking when placing/removing cliffs.
• Several
quest system improvements.
Bug Fixes Game
• Fixed a problem on 7000 series nVidia graphic cards where the game
would cause a blue screen under very rare cirumstances.
• Game no
longer crashes upon entering LAN/online mode if no network connection is
available.
• Building decals should now always be visible.
•
Fixed a bug on campaign map 4 (Narfang) where Hakim would not reach the
castle and hence the final quest could not be completed.
Bug Fixes Map Editor
• A selection problem with certain types of stones & trees has been
fixed.
• Some fixes for wall gate, map rotation, water level, and
brush tools.
• Map Editor files are now removed when uninstalling the
game.
• Fixed bug where entities were invisible yet cast shadows.
•
Fixed several issues related to Do/Undo.
• Added snapping points for
harbour wall.
• Map sound points are now properly stored.
•
Fixed some issues related to localization.
• Several minor fixes
related to tool usability.
Known Issues
• After loading a save game created prior to version 1.3 the game may
crash if numerous save games exist.
• Saved games from versions older
than 1.1 cannot be loaded, and saved games from 1.2 cannot be loaded by
older versions. We advise you to finish your latest mission before
applying the patch.
• Saved games from the campaign tutorial mission
(Vestholm 1) made with game versions 1.1 and 1.2 will not work properly.
We advise you to finish the tutorial before applying the patch.
• If
the network connection is lost while loading a map in LAN/online mode,
the game may hang.
Changes in v1.2
Additional Content
• Map Editor has been added.
Improvements
• When overwriting savegame (both Quicksave and normal savegames) and
saving fails, the old savegame is restored rather than deleted.
•
Saving a game requires less memory.
Bug Fixes
• Fixed updater bug that prevented automatic updates under Vista
•
Fixed a problem on Challia (map 2) where the knight could get stuck at
the fire near the chapel.
• A rare freeze when building roads across
territory borders has been fixed.
• Fix an occasional crash when
loading savegames on Rekkyr map.
• Fixed a rare file not found error
when using 1.3 shaders.
• Some other minor bug fixes.
Known Issues
• Saved games from versions older than 1.1 cannot be loaded, and saved
games from 1.2 cannot be loaded by older versions. We advise you to
finish your latest mission before applying the patch.
• The
Screenshot function is not working with activated FSAA (Full Screen Anti
Aliasing).
• Clan/Ladder support not active.
• In rare
circumstances it can happen that soldiers get stuck between gates if
they perform an action (capture siege cart) there.
• The game might
freeze for a few seconds when moving to an area (for example a big city)
for the first time.
• In some very rare conditions the selection does
not work. Workaround: Click with left mouse button, turn the camera.
•
Map Editor: In some very rare conditions the modification of water
vectors can lead to undefined results.
• Map Editor: The position of
the diagnostic grid is always on surface height.
• Map Editor: The
quest system is not completely translated.
• Map Editor: In terrain
editing the height of plateaus can only be picked not entered.
Changes in v1.1
Improvements
• The DVD check is replaced by an online activation when
certain third-party programs are installed. If you are asked for a
serial number at the start of the game, please enter your CD key and
follow the onscreen instructions to activate the game.
• The
performance for building placement has been improved.
• Building
walls has been simplified.
• The button for time compression is
enabled.
• Soldiers will automatically fight back if attacked by
animals.
• Feedback when changing the sound options volume slider is
added
• Balancing of city reputation in multiplayer games has been
improved.
Bug Fixes
• All listboxes can be scrolled to the end.
•
Texts will be placed correctly in every aspect ratio.
• Inconsistency
between the sell price and the amount of received gold has been fixed.
•
Inconsistencies between the trained number of soldiers and the active
battalion icon have been fixed.
• Audio feedback is delivered when
mercenaries are receiving commands.
• Minimap symbols of discovered
storehouses don’t disappear when knight leaves the appropriate territory.
•
Single- and Multiplayer map previews have been fixed.
• Out of memory
while saving problem has been fixed.
• All settings made in the sound
menu are saved properly.
• Fixed desync problems in multiplayer games.
•
In multiplayer games a player will not instantly lose the game if an
opponent invades his marketplace using 90 soldiers.
• Fixed graphic
bugs in minimap after loading.
• In multiplayer games it’s no longer
possible that two players connect with the same name.
• In Challia
the guarded cart will no longer be attacked.
• In Geth all freed
carts will go back to Geth.
Known Issues
• Savegames from previous versions are not compatible
with the Patch. Please finish your latest mission before applying the
patch. Also it is not possible to load old savegames under Vista via
Doubleclick (Rich Save Games).
• The Screenshot function is not
working with activated FSAA (Full Screen Anti Aliasing)
• Clan/Ladder
support not active.
• In rare circumstances it can happen that
soldiers get stuck between gates if they undertake an action (capture
siege cart) there.
• The game might freeze for a few seconds when
moving to an area (for example a big city) for the first time
• In
some very rare conditions the selection does not work. Workaround: Click
with left mouse button, turn the camera.